The green window,
measured to the millisecond.
Every millisecond we tested, with the greens over the attempts. Not a smoothed curve, not a star rating. If a number here is thin, you can see that it is thin and decide for yourself.
Every shot is logged as green, too early, or too late, so early and late error rates can be compared at the same offset from the peak hold.
| Jumper | Build | Room | Peak | Shots |
|---|---|---|---|---|
| Quentin Grimes / Oscar Robertson + Sam Hauser · Release | 6'7 · 200lb · 93 3PT | 50ms (505-555ms) | 86.7% at 530ms | 185 |
Day one, every jumper resets and every number on every site goes stale. We start testing immediately. When the list is live, you get the 2K27 windows as they land, before they are public.
Jump Shots
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Every measured green window, the exact hold to release, what each jump shot requires to equip, and the creator's shot attributes.
Free. Takes one tap with Google.
2K27
No 2K27 windows yet. Nobody has any.
Measuring starts the hour early access opens. First windows go up as they land, one at a time, with the shot count next to each.
| Base | Release 1 | Release 2 | Min ht | Under | Min mid | Min 3PT | 3PT | Speed | Window | 50%+ window | 50%+ avg | Peak | Window avg | Ht | Spd | Def | Win |
|---|
Don't see the jumper you're after? Ask for it and we'll measure it on the rig.
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The full green window for this jump shot - every hold, every millisecond, and the shot count behind each one.
Free. Takes one tap with Google.
Badge Ladder
one jumper, one build, every tier of one badge| Tier | Room | Δ room | Peak | Δ peak | Earliest | Δ timing | n | Verdict | Measured |
|---|
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Standards
Every number on this site is a count of real shots taken under settings that do not change between runs. Nothing here is voted on, averaged from clips, or estimated from feel. Where the evidence is thin we say so on the row rather than rounding it away.
- Shot meter
- off
- Boosts
- off
- Hot zones
- off
- Difficulty
- Superstar
- Contest
- open
- Shot type
- catch and shoot
- Stamina
- full
- A millisecond is only called confirmed once it has been repeated enough times that the result stops moving.
- Anything short of that publishes as still testing and is drawn faded, not hidden.
- A row carries its own shot count, so you can weigh it yourself.
- A dash means we have not tested it. A zero means we tested it and it was zero.
- Publish a rate without its shot count.
- Smooth a curve until the raw counts disappear.
- Carry a number from one game into the next and call it current.
- Call a jumper "best" without naming the build.
- Replace a count with a slogan.